They largely target the same audience and share many core ideas. īut where we once saw a sink or swim situation, the two are managing to co-exist because of some choice monetization differences. Despite intercepting with Monster Hunter World, Dauntless performed well on release. Phoenix Labs looked to capitalize on that market gap with Dauntless, a free-to-play Monster Hunter-inspired action-RPG with grand plans to land on every platform other than your fridge. Difficult action games like Dark Souls and The Surge groomed the other side into challenge-seeking fiends - the type that would enjoy Monster Hunter’s gigantic boss battles.īut that same western audience wouldn’t care for its traditional RPG elements: The grind of crafting and gathering the means to defeat its growing cast of more difficult monsters. ![]() ![]() Over the years, the games would gain momentum on 3DS and Wii U, but its appeal was drastically limited on the two platforms in the west. ![]()
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